Hi, I cannot figure out how to get a default path using the GetOpenFilename. Stairway To Heaven Live Tab Pdf Creator. I just want the open box default file path to look at 'C: training Windows' I dont want the file name, included, so they can pick it. I have this.. UpdateFile = Application _.GetOpenFilename('Update File (*.csv), *.csv') Workbooks.Open Filename:=UpdateFile -------------------------- ---------- ---------- -- Which works fine i just would like, to know how to put the default file path in as well. ANy help would be greatly appreciated. Give this a whirl.
Select files on a Mac (GetOpenFilename) In Windows we can use for example GetOpenFilename to select files and do what we want. Getopenfilename Default File Path. The same holds true if I use Application.DefaultFilePath = 'shared pc nameshared folder name'. I can use workbooks.open filename:= 'shared pc nameshared folder namefile name' to open a single file but don't know how make it work with the GetopenFilename method with multselect enabled. How To Crack Atn Iptv Receiver.
I'm going through the available methods to call a windows file browser that displays the file icons. My current attempt goes across Getopenfilename.
This method works great in a build exe. Except, it crashes Unity when i run it in the editor and select a file. Which makes it very cumbersome to develop since i cannot see the variables changing. And building a exe after every step is a bit cumbersome. Has somebody an idea what i could do that Unity doesn't crash? Attached an example file. It contains a JS version of the script.
And a C# version of the script. So language shouldn't be the issue here. Well I'm not sure why Unity needs the Current Working Directory to be the Project folder (or why this would cause it to crash). But your program (not Unity) is changing its Current Working Directory when you use the GetOpenFIleName.
This brings up a window for the user to type in a file name, and browse your computer like Explorer does. (the OS File browser, not the Web Browser). So whats hapenning is you call the GetOpenFIleName which changes the CWD to whatever its default is, then sits there waiting for User Events (Button Presses and KeyStrokes).
Meanwhile directly after you call that filename your code continues on, and eventually returns control back to unity which FREAKS out because the CWD isn't the project folder anymore. Unfortunately I suspect the GetOpenFileName Dialog uses constant calls to change the directory as the user browses. The only fix for this would be to rewrite your own GetOpenFileName that stores a path variable that is the Dialogs's working directly. Then it displays all the things it should based on that directory.